It's hard, very hard, for me to write objectively right now, but here is a summary of what we heard on BASH 123. If you missed it...we will have it on demand in a few minutes.
The raw version of BASH 123 can be found here temporarily.
Fourzerotwo was on our BASH webcast this morning and he had a few surprises for the PC community.
Here are the snippets:
* We're doing a lot on the backend to make the game accessible for everyone. * There is no delay for the PC version of MW2 * There's prestige mode * Jason West at the MP event, said that he was dead on, on the matchmaking servers. We've been building a system on the backend called IW.NET. * You are completely reliant on IW.NET. There are no server lists. There are no dedicated servers. * You have private matches where you can customize the game * You cannot put MW2 on a dedicated server. * This is the first time we've ever done something like this and the team has huge plans for what IW.NET develops into. * Customizing your game...you have quite a few options in a private match * You're getting same game (as in Console), plus matchmaking and private match. * Server admin point-of view, NO DEDICATED SERVERS
I've summarized some of my own thoughts from the cast here:
General
* IW partnering through Steam is what you will see in the future. Matchmaking is not through Steam, but IW.NET is run in conjunction with Steam. * GSP's will no longer be renting out servers. * No PunkBuster. VAC will be used as an anti cheat. * Retail distribution: Pre-orders will get a disk. Or you could order from Steam. * DLC may now need to be paid for - not confirmed. * Piracy was only a small reason for going to IW.NET - not the whole reason.
Clans:
* No more clan servers. Private matches, replace clan servers. * Listen servers will connect to each other. * IW.NET/Steam will replace the community server admin
Competitive Gaming
* Competitive gaming has changed forever. * It might be possible in the future for IW engineers to load a "competitive" setting on IW.NET, but it is far from a guarantee. It might also never happen.
Modding
* Modding the game is now very much in question. Fourzerotwo had no info on modding. However, it appears that there will be no mods or maps for MW2. * Modding in SpecOps? Unknown.
Today our game has changed for ever.
I'll leave this post with Josh Peckler's comments from planetmedalofhonor.com:
The server community is what's made us. It's what defined us.
IW.NET is getting the PC community to turn into consoles. You're trying to re-write our history.
signed when i signed 44000 have already signed... at say 40 bucks a pop that would equal 1.76 mil in lost money already if it keeps going on there wont be much of an infinity ward lol.
Modern Warfare 2 For PC On 10.20.09, In Video Games, By fourzerotwo
I recently broke news on a PC community member’s podcast that Modern Warfare 2 would be introducing a completely new backend infastructure called IWNET that would allow matchmaking for multiplayer games on PC. The news, by default, means no more browsing through a Server List for a server with the settings / ping you want among other things, and sent shockwaves through the hardcore PC community, leading to many more questions than answers as to ‘HOW’ this would work, and if it would really be better for the PC community as a whole.
Questions, assumptions, and speculation I intend to dispel.
Call of Duty: Modern Warfare 2 is actually the biggest investment Infinity Ward has ever made into the PC version of our games. It’s also the most feature-rich PC version we’ve ever made. IWNET takes the benefits of dedicated servers and allows them to be utilized and accessed by every player, out of the box, while removing the barrier to entry for players unaware of how to maintain a server on their own.
How does it do this?
Matchmaking & Smoother Gameplay: When you want to player a multiplayer game on PC, in the past. You’d have to scroll through a Server Browser which listed every available server which was hosted by individual server admins. Each had their own private rules, mods, or ways of playing the game. Most players would also use the server browser to find just the best quality game (based on PING). With IWNET matchmaking, it takes all that into account for you. All you have to do is select the playlist (pre-set gametypes with custom rules) that fits the style of play you are in the mood for. When you do, it will automatically find you a game with the best performance, ping, and preferences based on your location and individual connection as well as matching you with players of your same SKILL. So you’re always guaranteed the best game performance for where you are and what connection you’re playing on as well as an equal game with other players of your same skill level, not rank, but skill level. It doesn’t mean you’ll just be thrown into a random game! It will put you in the game that will give you the smoothest gameplay possible without you having to manually find a server with the best ping.
Playlists and Private Matches: As I described above, Playlists are pre-set game modes and gametypes for public games. If you just want to jump into a public game of Search and Destroy or Hardcore Search and Destroy and you don’t care about fully customizing it, then you can utilize playlists to do that quickly for you. However, say you’re in a clan and you want to play a Clan match with another team, or you want to practice for an upcoming tournament that has specific rules in a private game. Then you can start a Private Match (which is essentially like running your own private server) where you have complete control over the rules, who can join, boot players you don’t want, and essentially control the entire game or tweak it to your liking. Once the rules are set, you can invite the other team in or just start it up with your clan to practice with the custom rules before the match. This now allows you to play custom games out of the box without the need to install mods, find a modded server with the rules you like, or worry about not being in control of the match.
Party System and Friendslist: Modern Warfare 2 on PC also makes it much easier if you want to party up with your friends, or again, with your clan for a match. You can utilize the friendslist to see when your friends are online, and invite them to your Party. A Party allows you to move from game to game as a group. It’s great for clan matches, because you can party of with your clan and move from public game to public game together. Or if you’re doing a scrim, party up and invite the other clan (who is in a party) and they’ll all join at once. Set up a private match together and play. It makes setting up scrims or games with friends easier and hassle free.
Cheat / Hack Free Games: The biggest benefit of using IWnet by far is the fact that you don’t have to worry about joining a server full of aim-bots, wallhacks, or cheaters. Or relying on the server admin of the server to constantly be monitoring, banning, and policing it. Modern Warfare 2 on PC allows us to control the quality of the game much more than ever before as well as utilizing the VAC (Valve-Anti-Cheat) system to keep games clean of hackers and cheaters.
All in all, IWNET adds a load of new features that the PC version of our games have never had before and allows us an infrastructure to continue to update and improve on the game post-launch.
he forgot to mention the little fact bout paying for DLC or "patches" as they call em nowadays....nor how to get rid of asshat racists,blockers,teamkillers and so on and so on...just that you cant cheat.VAC is a good anti cheat system ill give em that.BUT in the end WE are the players...WE should be able to set the rules,not them and their monopoly system.and i dont like this automated search for server bs either.i like to play with intellegent people,but ping and performance wise the servers i would automatically join would be crammed w arrogant people....one country in particular;) and with no chance of getting rid of those players and letting them ruin the gameplay....id rather leave the dvd in the store. Image: http://badhqclan.com/uploads/chopsticksigbar2.gif Image: http://badhqclan.com/e107_plugins/bf2sig_menu /99225223.png Image: /e107_images/newspost_images/ Image: http://g.bfbcs.com/175/pc_Chopper.png
heres my problem... so no aimbot wall hacks whoopidy do... guess what admins do away with that too... admins also do away with ass hats and so forth... Also america and euro players... may never be able to have a fair battlefield after this concept... best match would mean one of us will have good ping the other might as well just be a target with a big fat "SHOOT ME KNIFE ME" sign... finally a server brings in consistant players... a true match would require a 20 people friend list and than it makes it more annoying if u have to pick and choose who u want to play with and when... GAY GAY GAY....
Joined: Fri May 16 2008, 12:25PM Location: mostly on my pc Posts: 33
well joe there are almost 400 on that list now lol i will also be signing petition think its crap how they can just do some thing like this and think every one would be ok with it and why now all of the sudden are they trying to get rid of clans in this way
You have to love all the buzz about the PC version. I will just wait until L4D 2 that comes out next month, and Bad Company 2 that comes out March 2010. Both of these games make me crazy. I want L4D 2 right now!!
Joined: Fri May 16 2008, 12:25PM Location: mostly on my pc Posts: 33
yeah but what pisses me off not only do i love playing it on line i loved the single player for cod4 and with mw2 looking so good i was looking forward to that one as well but if its crap for online not much point in paying that kind of money for a single player game lol